Creating an intersection (tutorial)

Modeling and mapping a good looking intersection was quite tricky for me in the beginning because it has some challenges: mesh (so the mapping) must follow car trails (red lines in the picture below) finished model we need to use as small texture as possible (ideally the same as for the normal road) we need to avoid any visible seems in texture…


Masking trees

If you want to create textures of trees, just move to Zlín! Masking cant be easier if trees are placed in front of an omnipresent orange walls: You only have to wait for cloudy weather to avoid sharp shadows and need some high resolution camera with good image quality (DSLR, Micro 4/3… definitely not a mobile phone). Then…


Starting with road modeling / texturing

Because the roads are the most visible element of the track I want to put maximum effort into them. The plan is to model and texture all roads / intersections first and then I to add details like sewers, tarmac patches, vertex coloring etc. I will subdivide the road mesh at the very end only where it is necessary (at sharp…


Template from Google Earth 3D model

I have managed to get a 3d model of the track surroundings using Google Earth 3D view. The main purpose is I can use it as a 3D template for the actual low-poly modelling – measuring dimensions of buildings and distances between objects should be much easier and more accurate now. Even there are some DirectX / WebGL rippers available, they…