Now working on the street “Vodní”

Just a quick preview of the next street I am modeling now. Today I have finished the part that leads to the bridge (I am really looking forward to model the bridge!) and now I am going to continue on the opposite direction. It is also the street where the rally start is situated. Please consider some donation to speed…


Trávník street completed

I received some donations so I have started to model some new areas immediatelly. At this moment I want to show you the Travniky street which is connected to the bus station I have already completed. Model vs reality:   Complete Blender modeling workflow:  


Planning / modeling new roads

I have completed the basic bus station ground by adding some small remaining areas (for example a parking area under the bridge) so I consider it to done for now. Some extra details like tarmac patches, sewers etc. will be added to all roads at once later. Model vs reality: Wireframe: Now I can move on…


The bus station ground almost complete

Just adding some images so you can see the progress 🙂 It should be easy to model and place all additinal objects as roofing, railings etc, add some textures variations so everything would look even more realistic … but as I already mentioned, first I plan to model only roads as it is the most difficult / important aspect of the track. I also made some…


Currently working on a bus station

So many hours spent on road crossings on that bus station! I made it quite overcomplicated because I tried to curve the road mesh the way how buses actually drive so the road texture (or vertex paint) can follow it (current road texturing you can see on screenshots is not final). Because of this decision I couldn’t simply use…


Two intersections done

No surroundings (pavements, kerbs etc) and details like sewer hatches or vertex coloring yet – at this phase I am modelling roads only with markings (lines, arrows etc). Dvacátá / Desátá street In front of the central train station


Creating an intersection (tutorial)

Modeling and mapping a good looking intersection was quite tricky for me in the beginning because it has some challenges: mesh (so the mapping) must follow car trails (red lines in the picture below) finished model we need to use as small texture as possible (ideally the same as for the normal road) we need to avoid any visible seems in texture…


Masking trees

If you want to create textures of trees, just move to Zlín! Masking cant be easier if trees are placed in front of an omnipresent orange walls: You only have to wait for cloudy weather to avoid sharp shadows and need some high resolution camera with good image quality (DSLR, Micro 4/3… definitely not a mobile phone). Then…


Starting with road modeling / texturing

Because the roads are the most visible element of the track I want to put maximum effort into them. The plan is to model and texture all roads / intersections first and then I to add details like sewers, tarmac patches, vertex coloring etc. I will subdivide the road mesh at the very end only where it is necessary (at sharp…


Template from Google Earth 3D model

I have managed to get a 3d model of the track surroundings using Google Earth 3D view. The main purpose is I can use it as a 3D template for the actual low-poly modelling – measuring dimensions of buildings and distances between objects should be much easier and more accurate now. Even there are some DirectX / WebGL rippers available, they…