Intersection modeling timelapse

The video introduces my Blender workflow of modeling a road intersection. It is speeded up 6x but as I found it still too long so I have added some notes to make it less boring 🙂 I believe this video can provide some valuable tips/tricks for beginning Blender track modders but I hope anyone interested…


Gahurova street (bridge road) completed

A lot of work has been done on the project in the last days. This is the newly modeled area: I have managed to: model & texture map the Gahurova street you can see on screenshots below which also means that more than half of the all roads are done! make some remapping to save a texture space…


Vodní street – road completed

Finally I have some free time so I can continue with the modeling – sorry for that delay in the progress! So far I have managed to complete basic modeling / mapping of the Vodní street + following streets that will be visible from the actual track. As always I am attaching those model vs reality screenshots….


Now working on the street “Vodní”

Just a quick preview of the next street I am modeling now. Today I have finished the part that leads to the bridge (I am really looking forward to model the bridge!) and now I am going to continue on the opposite direction. It is also the street where the rally start is situated. Please consider some donation to speed…


Trávník street completed

I received some donations so I have started to model some new areas immediatelly. At this moment I want to show you the Travniky street which is connected to the bus station I have already completed. Model vs reality:   Complete Blender modeling workflow:  


Planning / modeling new roads

I have completed the basic bus station ground by adding some small remaining areas (for example a parking area under the bridge) so I consider it to done for now. Some extra details like tarmac patches, sewers etc. will be added to all roads at once later. Model vs reality: Wireframe: Now I can move on…


The bus station ground almost complete

Just adding some images so you can see the progress 🙂 It should be easy to model and place all additinal objects as roofing, railings etc, add some textures variations so everything would look even more realistic … but as I already mentioned, first I plan to model only roads as it is the most difficult / important aspect of the track. I also made some…


Currently working on a bus station

So many hours spent on road crossings on that bus station! I made it quite overcomplicated because I tried to curve the road mesh the way how buses actually drive so the road texture (or vertex paint) can follow it (current road texturing you can see on screenshots is not final). Because of this decision I couldn’t simply use…


Two intersections done

No surroundings (pavements, kerbs etc) and details like sewer hatches or vertex coloring yet – at this phase I am modelling roads only with markings (lines, arrows etc). Dvacátá / Desátá street In front of the central train station


Creating an intersection (tutorial)

Modeling and mapping a good looking intersection was quite tricky for me in the beginning because it has some challenges: mesh (so the mapping) must follow car trails (red lines in the picture below) finished model we need to use as small texture as possible (ideally the same as for the normal road) we need to avoid any visible seems in texture…