Buildings progress #2

I have nothing special to say, the work just continues flawlessly, the model has still very large reserve in the term of performance as the textures are 65MB only (thanks to usage of tiling) and the mesh is 61 000 tris / 34 000 polygons. Another progress update soon! 🙂


Buildings creation workflow (video)

People often ask me how the buildings are exactly created (hopefully because they like it), so I have made this video which should demonstrate the actual workflow. Even it is impossible to cover all the procedure, the video is quite detailed and technical, mostly useful for other RBR modders, but hopefully it can be interesting…


Buildings progress #1 (with RBR ingame screens)

So after I finished all roads and all the surrounding ground, I have started with modeling close buildings that need to be created with some higher level of detail. As always, I try to make it as simple as possible with an option of adding more details after the track is completed until it became…


Surrounding progress #4 – finished

Second milestone completed! This week I have finally finished all close surroundings! The whole new area which is located on the south from the river Dřevnice has only around 2000 triangles, so the total count of the current model (all roads, ground and buildings proxies) is now 57 500 tris, which is nice I think…


Surrounding progress #3

I have completed almost 3/4 of track surrounding (pavements, grass and other close terrain). Because I have some free time available for the development these days, I expect finishing the rest of the terrain this month. Then export to Richard Burns Rally will follow and if everything is OK, I will make some RBR footage…


Surroundings progress #2

I had some free time last few days so I moved the things little forward and finished around a half of all the close (detailed) surroundings. It is mainly the city area which is the most complicated at the same time – many new textures had to be made and quite precise work was needed. I…


Surroundings pics (work in progress)

In Blender:   Vs reality: Ingame test:


Now working on track surrounding

This includes kerbs, pavements, bridges, railway etc. … just all the close track surrounding that needs to be modeled with quite accurate (but not as much as roads of course). Actual modeling is quite easy because there is no need to fiddle with seamless texturing as with creating roads and intersections especially. Still there is a lot…


all 24 intersections on pictures

  


Roads finished – RBR onboard

The most difficult aspect of the stage development should be finished – finally! I have completed all the drivable roads so it makes the complete circuit now. Also, the most of appended / non-drivable roads outside the actual track are modelled / textured as well. I have managed to export the track into RBR so here you…