The video introduces my Blender workflow of modeling a road intersection. It is speeded up 6x but as I found it still too long so I have added some notes to make it less boring 🙂
I believe this video can provide some valuable tips/tricks for beginning Blender track modders but I hope anyone interested in the track development could enjoy it as well.
Expect new development update soon!
Hello Jan, maybe you can help me.
If I am in Blender the x-File export, it is mirrored in Wallaby and I do not know where the error is.
Hello, you need to make some transforms before exporting a model to .x format from Blender.
First, mirror it along Z axe and then rotate it 90 degress along X. Also don’t forget to reset location to 0,0,0 for all models.
Thank you, it works, you helped me a lot 🙂
I have my SS in 100m x 100m subdivided, some parts I can not import because Wallaby crashes 🙁 Where could be the error?
I am very sorry I forgot to answer you. I am pretty sure you have already figured it out but in the case you have not… I would suggest to import just one part, then add some other… so you will find which one causes the crash. I think it is a good idea to make small steps when creating a track while testing it properly very often to avoid finding little issues in a big project. You can also try different version of Wallaby, I am currently using 0.29 B5 and I haven’t noticed any crashes on import as far as I remember.